You'll need to go to the Mammon Machine chamber, and charge the Pendant. To continue the story, you'll need to head to the Queen Chambers, you'll see Schala going inside throne room, the door is sealed shut. You can talk to Janus, but he'll tell you to go away, he'll also say that his Cat Alfador only likes him. When Schala is called to have a meeting with the Queen, she sees the party, and asks who they are. When he wears it, his status is immunity. She gives him an Amulet to keep him safe. If you want to go back to the story, you can go to the bedchambers, and see Janus talking to his sister Schala. Head over to the Zeal Palace, talk to some people, and you'll even see Masa and Mune. When you talk to them, a guy named Dalton appears, and taunts the party. When you get to the Blackbird, you'll see two Daltonites guarding the entrance. When you are done in Kajar, you can find the Blackbird, which was designed by Bethasar, the Guru of Reason. But inside the object is a Black Gemstone, which can unlock certain Techs. Find books, and open them in the same order, and other secret passage opens, and there is an unknown object. Tip: there is another secret room in Kajar, just like in Enhasa. Some other people say that the Sun Stone can be recharged when it's a Moon Stone, by light from the Sun Shrine, also the Sun Stone can be used to craft weapons, but only Melchior (the Guru of Life) can make such weapons with the treasure. There is one person in that building that talks about the Sun Temple, which holds the Sun Stone, that use to be the main power source of Zeal, before the Mammon Machine was constructed, to get energy from Lavos. People in the building will talk about Janus, Lady Schala, the three Gurus, and other stuff about Zeal. In that island, it holds the city of Kajar, home of the magical arts, and research. Then there is another one that will take the players to the main island. When you are finished exploring Enhasa, there is a teleporter that teleports the players back to ground-level. When the players win, they'll win a Magic Capsule, a Speed Capsule, and whatever EXP, or TP points the Nu has. He'll give the players a reward if they defeat it in battle. When you get inside, you'll find a book, and a Nu sleeping in the middle of the room. Open them in this order: Water, Wind, then Fire. Tip: there is a secret room in Enhasa, created by Belthasar, the Guru of Reason. Also, the seal can be found near Ozzie's Fort in the Middle Ages. Once the Pendant is charged later, they can open up the seal in the present. Note: the Northern Shrine is the Forest Ruins back in the Present. Also in Enhasa, there is a person who tells the players about the Northern Shrine, which holds the weapons, and armor for Zeal. Janus' pet cat Alfador meows, and the players get startled, wondering what that meant. While you are there, you find a young boy, named Janus. Doreen (which is Masa & Mune's sister), is at Enhasa, and welcomes the players to Zeal. In this island part of Zeal (which there is four of them), this one holds the city of Enhasa, which holds the research of dreams, and beauty sleep. What is this magical place in the sky? No, it's not heaven (although it might seem like it), it's the Magic Kingdom of Zeal, ruled by the one, and only Queen Zeal. Soon, they find some strange building, that teleports them up to the sky. The Magic Kingdom is the eighteenth chapter in Chrono Trigger.Ĭrono and the other party members ( Marle, Lucca, Frog, Robo, and/or Ayla) went through the Time Gate, and found their way to the year 12000 BC, which is the Ice Age. SPOILER WARNING: Plot and/or ending details about Chrono Trigger follow.
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